Hello!
This week I have worked on creating 3D models for the race track. I a wide version of the track, walls for the side of the track, a connection piece between the wide and the standard size of the track, and a piece for signaling the end of a piece of track. I also textured all of the pieces which I made. I made the start menu for the game.
Since we are going to use a modular track we need different pieces which will fit together. When designing and working on the track pieces this week I had to try and keep this in mind.
The game designer wanted a wider track piece to complement the already existing standard track piece. Once the pieces are put together they have to look like they are all part of one seamless race track, which meant that I needed to create a piece which would fit in-between the wide and standard track pieces for a transition which looked alright.
We wanted some parts of the race track to have walls to make it easier for the player and so that the player doesn’t drive of the track and lose in difficult corners. Since the walls won’t go around the entire track they need to have start and end pieces.
There are parts on the track were the track ends and the player must jump onto another track to keep going. I made pieces to warn the player that the track is about to end and that it is time to switch tracks.
We needed a start menu for the game for the beta version.
I used 3DsMax to create all of the 3D models. Since the track is going to be so huge we can’t really afford each track piece to have a high amount of polygons. I started out with making a Highpoly version of each of the track pieces. I then proceeded to create a Lowpoly version of each of the track pieces. I used the Highpoly versions of the track pieces to bake a normal map texture on the Lowpoly track pieces. This way Lowpoly track pieces have the illusion of being Highpoly.
I proceeded to make all of the texture for the models in Photoshop. I wanted all of the pieces to have a unified style so that they didn’t contrast each other and not look like they fit together. I used the same color and similar textures for all of the models.
I used Unity 5 to create a start menu for the game.
I managed to finish all of the pieces for the track. I also managed to texture them all. I even managed to create an extra track piece which I hadn’t planned on making. All of the pieces for the actual track are done now.
I had trouble when making the start menu for the game. Since I have not used Unity much before, the program that I had to make the menu in, I had trouble with knowing what to do. It took some time and I needed some help, but I managed to get the menu done before the beta deadline.